AI Insights · Timothy · April 2024
Top 5 Stickman Games Performance in New Zealand for Q1 2024
In Q1 2024, the top Stickman games in New Zealand showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared.
During the first quarter of 2024, the top 5 Stickman games in New Zealand exhibited diverse performance trends across downloads, revenue, and active users. Here’s an overview of how each game performed, based on data from Sensor Tower.
Stickman Hook by MADBOX saw fluctuating trends. Weekly downloads ranged from 392 to 957, with a notable peak at the end of March. Revenue peaked at $34 in mid-January but showed inconsistency, with several weeks recording no revenue. Weekly active users declined initially but rebounded to 4.1K by the end of the quarter.
Supreme Duelist from Neron's Brother SARL maintained steady weekly downloads, peaking at 710 in early January and 509 at the end of March. Revenue was minimal, with occasional peaks reaching up to $5. Weekly active users remained stable, fluctuating around 4.8K at the beginning and 4K towards the end of the quarter.
Stick War: Legacy by Max Games Studios experienced consistent performance. Weekly downloads hovered around 300-500, with a slight peak at 407 in the last week of March. Revenue showed a peak of $305 in mid-January and remained relatively steady throughout the quarter. Active users saw a slight decline from 1.6K at the start to 1.2K by mid-quarter, with a small increase to 1.3K by the end of March.
Stickman Party: 4 Player Games by Maxim Krivokonev had a modest performance. Downloads ranged from 140 to 319, showing a slight increase towards the end of the quarter. Revenue was minimal, peaking at $11 in early January. Active users ranged from 1.6K to 2K, with a slight dip in mid-quarter and a recovery to 1.7K by the end of March.
Stickman Teleport Master 3D from AI Games FZ had varying trends. Downloads were low, peaking at 324 in the first week of January and dropping to 41 by the end of March. There was no recorded revenue throughout the quarter. Active users remained high, starting at 10.5K and ending at 9.5K, despite some fluctuations.
For more detailed insights and data, visit Sensor Tower.